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  • Snake goes to the area with random positions on its border. While snake has not entered into the game (flashing status), it does not exist for the other opponents, but once out, it immediately begins to interact. Remember this when choosing the time of entry. Player cant stop the snake or make it go backwards. Upon reaching the border snake creeps out on the opposite side.
  • RUSSIAN SHASHKI. Shashki is played by two people, on opposite sides of a playing board, alternating moves. One player has blue pieces, and the other has red pieces. Pieces move diagonally and pieces of the opponent are captured by jumping over them. ANTI-SHASHKI. Rules such as Russian. But the winner is the first player to have no legal move: that is, all of whose pieces are lost or blocked.
  • Hidden from each other, players places 10 ships in their own playing area. After the all ships have been placed the battle begins. Shooting at the cells, the player must guess a location of the opponent ships. If cell don't have a ship, then the opponent makes its move, else the shot burns a ship deck and the ship.
  • Some pieces of two colors get mixed within the area. The game object is to drive the computer's pieces into the holes using the pieces of your color. Use real physical laws are combined with simple and intuitive game controls to prove your superiority. After you start a level, you can select the color of your pieces by hitting with one of them. If your pieces or none of them gets into a hole during your move, the computer makes its move.
  • Driving the rotoroid, move on a labyrinth and grasp the found artefacts. The one who the first will grasp all artefacts at level, becomes the winner. The major principle of rotoroid's driving is rotation. If the rotaroid does not rotate it is uncontrollable. Flight on a spiral or an arch will lead to the purpose more quickly, than prompting on a straight line. Watch actions of opponents.
  • Reversi are names for a strategic board game which involves play by two parties on an 8 x 8 grid with pieces that have two distinct sides. Each of the two sides corresponds to one player, they are referred to here as red and blue. The object of the game is to make your pieces constitute a majority of the pieces on the board at the end of the game, by turning over as many of your opponent's pieces as possible.
  • This poker variant is for two - six players. The game object is to win the pot, having collected the best poker combination of cards, than other players. Or oust opponents from the game by bets. Dealing out begins with the obligatory entrance fee. If the player does not have money for entrance fee and minimal bet he misses game. A complete 5-card hand is dealt to everyone.
  • Shapes composed of five square identical blocks each fall down the playing area. The object of the game is to manipulate these shapes, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of blocks without gaps. When such a line is created, it disappears from the player's area and adds to the opponent's area. The blocks above disappearing line fall.
  • The lot of pair cards is mixed up on the game area. Your task to open all cards in pairs for allocated time or attempts. It is simultaneously possible to open only two cards. If opened cards are not pair, they will close. The found pair disappears from a area. Play modes. Time limit - open all pairs for allocated time. Time countdown begins after opening the first card. Move limit - open all pairs for allocated moves.
  • Pieces of different color appears on the play area. Your target is get rid of them, having made a one-color line on a vertical, horizontal or diagonal. You can move any one piece, if it can reach an empty seat, moving horizontally or vertically on free cells. When lined pieces disappears, new pieces don't appear and you can continue play. The lined pieces makes a score. The more long line is the better score.
  • The pieces are divided into two matching sets, by convention called white and black. The players alternate moving one piece of their own at a time. Each piece moves according to specific rules and is removed from the board when an opposing piece moves into its square, thus displacing it. The object in game is to trap, or checkmate, the opponent's king.
  • Game level is represented by a field of 10 to 10 cells. In some of the cells are placed multicolored balls. Your object is to destroy all balls. Collect balls of one color in critical weight to destroy it. Critical weight is a chain of all balls of one color where the next balls are located on a vertical or a horizontal. Place a magneton in a free cell and it will attract all objects on a vertical and horizontal.
  • Colored pieces are laid out on a game field. They form a symmetric pattern. After the beginning of party the pieces mix up chaotically. Your task to get a initial pattern. You can move a row or a column only. Any line of pieces are closed in a ring.
  • The game objective is to cause all one's own pieces to occupy the diagonally opposite opponent. Each player's turn consists of moving a single piece of one's own color in one of the following plays. One move to an empty square: place the piece in an empty adjacent square. One or more jumps over adjacent pieces: an adjacent piece of any color can be jumped if there is an adjacent empty square on the directly opposite side of that piece.
  • The initial figure is broken into some parts of the any form. These fragments mix up on a play area. You can move fragments and rotate, but cannot divide and unite. Your object is to combine from fragments a source figure. During game you can see a figure shadow on the field and get a sample. The sample shows through the menu or pressing a shadow. The combined fragments should be are equal to the sample, but can be located in any place.
  • At the mineral-rich planets face competing interests of corporations, each of which seeks to completely control the extraction of valuable resources. By unwritten agreement among miners the leading position receives the one who will seize greater territory on the surface at the initial planet expansion.
  • At the beginning of the game, and after each turn, players get tiles from the bank to replenish their racks with seven tiles. On each turn, a player has the option to: pass the turn and scoring nothing; exchange one or more tiles for an equal number from the bank, scoring nothing; or form words on the board, reading either left-to-right or top-to-bottom. The new word must either use the letters of one or more previously played words.
  • The world of the Elastovita is similar to a layer-cake. In the bottom layer of biosphere are born and evolve one-armed elasts. In the top layer inhabit enlightened two-armed individuals. Between them there is an impassable border barrier that separates these species. During the so-called era of boiling, a powerful stellar exposure boils barrier layer. Many one-armed break border to rise to the upper world.
  • A popular Russian card game of 1 - 6 players at once. Transferrable durak option allows the defender may choose to pass the attack on clockwise around the table. In this case, the defender may only pass on the attack if he has in his hand a card of the same rank as the attacking card. To pass on the attack, he adds this card to the attacking card. The defender is now the attacker, and the player to his or her left is the defender.
  • The game involved two to four players. Each player in turn draws the number of bones required. The stock of bones left behind is called the boneyard. The player with the highest double must lead by playing that double. If no player has a double, the heaviest bone is played. The winner of the previous play is the leader for the next (any bone). The winner will be the player finished the first and got winning sum of points.
  • Numerous rooms of a research complex were filled by prouns as a result of unsuccessful experiments. These mobile clots of an astable substance attacked come nearer people fatal power impacts and have soon forced all personnel to search for shelters in haste. Last hope for rescue there are robots. Driving deactivators, restore the safety of the objects, destroying the prouns.
  • The Crossnull is a version of Renju. The game is played on a 15 x 15 board. The first player places a cross piece on an empty cell by turn, the second player places a null. The one who place five pieces in a row (vertically, horizontally or diagonally) first wins. In case all board is filled, and the row of five identical pieces is not made, the drawn game appears.
  • A mix of Classical chess and Russian checkers. Pawns move as pieces in checkers. The bishop moves and takes exactly as in normal chess. The camel has a kind of extended knights move: it goes one diagonal and two straight. With this move, he can jump over other pieces. Kings moves as a promoted checkers piece. The player that captures all opponents kings wins the game. Also, a player that is stalemated (cannot move) loses the game.
  • The game of long and short backgammon. You can create different initial position and alter key rules. The main objective of Backgammon is to move all of one's own checkers to the player's home and then remove them from the board. Players move their checkers in counter-clockwise directions. The first player who has removed all the checkers, wins.
  • Batch It! Ultra is an automated Batch Imaging Editor which allows you to resize, rename, rotate, slice, create thumbnail galleries, add captions, acquire images from scanner and more. It Load JPEG, JPEG 2000, BMP, TIFF, PCX, PNG, TGA, PBM, PGM, PPM, GIF, VDA, ICB, VST, PIX, WMF, FAX, PSD, PDD, PSP, CUT and PCD and Save in JPEG, BMP, TIFF, PCX, PNG, TGA, PBM, PGM, PPM and GIF format.

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