Image viewer CP is a simple and easy ActiveX OCX control to creates,crop, displays, edits, flips, resizes and rotates image, photo and graphic. It supports BMP, GIF, ICO, JPEG, JPEG 2000, PCX, PNG, PSD, TIFF, WMF, WBMP, TGA, PGX, RAS, PNM, and others and can convert between them. Images can be printed to printer. Moreover, it provides some helpful source code sample includes Access, Delphi, VB, VB.net, VFP and Web Page.
With Image viewer CP, you can convert the images between several popular formats, output the images in greyscale, retrieve and set images to clipboard and picture box, save and restore the specified location of the images, provide a value-added function called "Map System helper" which help you to develop an application that involved with electronic map creation or map-related function, support keyboard or mouse wheel scrolling images. It is compatible with any programming language that supports ActiveX (ASP, Access, Delphi, Visual Basic, Visual C++, Visual Foxpro, .Net,Powe ...
The games heroes need your help to save their princess from the evil witch. Somewhere lost in time and space, in the middle of nowhere live a tiny people known as the Lills. They live in lush green grass, rejoicing in the sun as blissful as children. But without warning, the Dark Witch arrived and kidnapped their princess. Life as they know it has ended, so they must save their beloved Princess to restore harmony.
Biometric Handpunch Manager allows you to manage all of your Handpunch devices in seconds. Backup, Restore, Synchronize, Date and Time Setup, Bell Schedules, Device Calibration, User Enrollment and Transfer - do it all right from your desk.
You play for a cyborg who has a sudden yearning for freedom. Enough with being an iron guinea pig. To escape, it is necessary to pass from one room of experiences to another, and escape all of them. A small lamp and an artificial jumping limb helps to advance. But there is more to come... You also need to keep track of time given to pass each level, as well as your level of health which is restored as you pass through each room.
Page 4 of 10
1 2 3 4 5 6 7 8 9 10